How long is tactics ogre




















Tactics Ogre ripped its subject matter straight from the headlines. Developed by a team led by a young Yasumi Matsuno, its story of war and ethnic hatred was based in part on the bloody civil war that was taking place in the former Yugoslavia in the early '90s. Its portrayal of political maneuvering, massacres, and the consequences of constant warfare was unusual for a bit console RPG, and is even pretty mature by today's standards. For the follow-up, Matsuno opted to dial down the high fantasy of the first game in favor of bloody realpolitik, in the process shifting to more familiar for Japan turn-based combat.

Instead of the top-down perspective used by Fire Emblem and its imitators, Tactics Ogre opted for an isometric perspective while favoring character customization over pure tactics.

It follows Denam, his sister Catiua, and his friend Vyce as they attempt to take revenge on the Dark Knights, who are responsible for the massacre of his home town. They subsequently start a rebellion against the nation of Valeria, but eventually have to decide just how far they're willing to go in the name of their cause. The story hinges on an early decision on whether to carry out a massacre. If Denam does so, he becomes a calculating figure who is willing to put aside his convictions in the name of pursuing his greater agenda.

If he doesn't, he becomes an outlaw who is hunted by his former allies. Different characters suffer different ends depending on the choices that you make, and some of them can be pretty gruesome.

Vyce ends up getting hanged in one ending, while Catiua commits suicide in another. Its dense lore; grim outlook, and winding politics bring to mind Game of Thrones at points, which is a remarkable thing to say for a game developed in an era dominated by cartoon mascots. User Info: Safros Yes, a lot of those battles come from the final dungeon in the game.

So yeah, it's a pretty long chapter. I should probably clarify. Of course, that means I need to keep my save file somehow. Is it possible to direct download the game and use the save file from playing with the umd? Thanks for the help. Rjmhart posted User Info: Rygon. I think some optional battles are included in that number. Chapter 4 is mostly the campaign into Bakram.

It's probably battles resolving that and then there are several optional side quests and there's the final dungeon that has a ton of fights overall, but maybe around 10 or so required to get through it. More topics from this board Question About The World Anchor?

There is no new option to recruit! How do I recruit Deneb? Side Quest 6 Answers How do you know if you are on the law or chaos route? The final chapter remains largely the same regardless of route. This allows players to return to certain Anchor Points in the story while keeping their current party. Aside from the big differences in route, there are many smaller variations that can occur. These are usually triggered by dialogue choices, recruited characters, or whether certain guest characters were kept alive.

Denam Pavel. Catiua Pavel. Vyce Bozeck. Lanselot Hamilton. Lanselot Tartaros. Juda Ronwey. Brantyn Morne. Leundar Balbatos. Nybeth Obdilord. Dorgalua Oberyth Valeria. This version of the game was published by the developers, Quest. There was no international release for the Super Nintendo, but years later a fan-made English patch has been distributed online. In , the game was published for the Sega Saturn in Japan by Riverhillsoft.

This version is most noteworthy for including voice acting. Approximately three hours of story scenes were voiced. There is no official or unofficial English version of this release, though cutscenes have been translated online. The game was ported to the Playstation, first released in Japan on September 27 , and for the first time, in North America in Artdink released the port in Japan, while the North American version was published by Atlus.

PAL territories saw no release.



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